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Post by Former Fiend on Jan 16, 2017 23:57:54 GMT -5
There is no forum asshole trophy. There is me & KT, and then there is everyone else.
Until such a day Sam returns.
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wraithblade6
New Member
One last blade forged in defiance of fate...
Posts: 31
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Post by wraithblade6 on Jan 17, 2017 0:32:58 GMT -5
Yes. I would quickly concede to Sam. He's a good friend.
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Post by watchoutsamusishere on Jan 26, 2017 6:15:28 GMT -5
When I first began to role-play I was heavily engaged (religiously, even) with a rule-bound and structured role-playing community. At first I was content to make ridiculous character names, using the most clichéd clichés in the most clichéd of ways. But I quickly realised assigning ability points, skill points, strength points or any other measuring device creates cages, and I enjoy my freedom.
Therefore, my favoured characters have always been average. I don't need them particularly skilled, knowledgeable, strong, whatever. I am drawn more to what a character is than what it does, so I like to explore personalities and not abilities. I don't care who is listed stronger than whom; the narrative demands sacrifice.
I think my favourite character was . . . sadly named Damion, and I'm terribly regretful about the co-incidence, but he still was my favourite. He was, for lack of a better brand, a magic-user. I took his power away and made him more skilful because it removed limitations from the character, and I even took the time to write him a wife. I used the two of them often, to flesh out back story and to show who they were and who they were to each other. He was my favourite because there were pieces of my hopefulness there. I hadn't quite developed my craving for sarcasm and was going through a romantic period.
I also had a lot of fun with what we'll call an average 'warrior' because he was average, so every fight was a scrap and every time he drew his sword was important because he just wasn't that good. There were no cheese-wheels for him to cut with a +12 butter-knife of torpor. I took him lots of places and he met lots of people and I enjoyed every moment of the journey.
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Post by Former Fiend on Jan 27, 2017 3:34:12 GMT -5
What & who a character is, is more important than what they do, but at the same time I feel that what they do can be informative. With Feng Kesh I found that thinking about the image, the aestetic, and the mechanics of it gave me insight into character as I was forced to think about "what kind of person would do this". So I go from making a simple samurai to rather an unwanted bastard child trying to live up to an ideal and image that he only knows about through the eyes of a paternal figure that he desperately wants the approval of.
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Post by watchoutsamusishere on Feb 4, 2017 19:38:01 GMT -5
For me that comes more under who they are than what they do. When I say 'what they can do' I am specifically referring to a power level. It's a tendency I think for the biggest hitters to have the most ham-fisted stories because they can get away with it. And once you're bound by it your options are limited. I'll use an example.
So, where I came from your "weaponscore" was an integer between 1 and 20. Consider that a 4 has passing knowledge of a weapon, where 10 makes you proficient to the level of most professional swordsmen. Some people got assigned a 19 or a 20 which makes them true masters, one with the sword, et cetera, et cetera. So say you're getting into a fight with this integer 20 guy and you're only a 10, or even a 15. You're not winning without his or her express consent. There is just no way, so it relies heavily on that guy playing ball, or sacrificing his own reputation for a good story. And I don't know about you, but I've met a lot of people who are not willing to do that. Granted, even without assigning attributes to a character you still get people like that, but they have no reasonable basis for their claims of deification.
I think it's just easier to do away with that altogether. That's why I prefer characters to be more realistic and less godly. They're far more realistic to me.
That said, I still spent a good ten years playing successfully under the system with lots and lots and lots of characters, so it does work for the most part. It comes down to people appreciating story more than their street cred.
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ARC
New Member
SCREE
Posts: 3
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Post by ARC on Feb 15, 2017 23:37:24 GMT -5
I've made many terrible characters in my life. somanyterriblecharacters. I've gotten much better over the years, even if I still make cringe-worthy characters (on purpose mind you) from time to time. Actually, I'm just a terrible shipper now, so carry-on. I could talk about some of my favorite characters, but they're seriously cringe-worthy... I do like my Pathfinder Slayer though. Ina's a lot of fun. Is that good? btw, watchoutsamusishere: You are a treasure.
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Post by watchoutsamusishere on Feb 16, 2017 0:55:17 GMT -5
What did I do?
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